Showing posts with label Horde. Show all posts
Showing posts with label Horde. Show all posts

Thursday, March 30, 2017

BLOOD ELF (SIN'DOREI)

"Anar'alar Belore!"
Language: Thalassian
Homeland: Quel'thalas, The Eastern Kingdoms
Capital: Silvermoon
Male Names: Mariel, Athaniar, Anandor, Tharama, Viridiel, Malanior.
Female Names: Anarial, Freja, Driana, Coria, Alanassori, Melanion, Azshara.
Family Names: Boughstrider, Dawnblade, Lightbringer, Morningray, Suntreader.









SAVAGE WORLDS ABILITIES
Academic - Blood Elves start with d6 Smarts and can improve it to d12+1 [+2]
Elf Sight - Low Light Vision [+1] Eyes glow with a soft green light
Arcane Susceptibility -2 to Arcane Addiction rolls [-1]
Arcane Affinity +5 Power Points for 1 specific spell* [+1]
Choose 1 of
          Jonesin’ for Mana - Suffering from Arcane Addiction [-1] or
          Arrogant - Charisma -2. [-1]

* requires that the high elf already have that spell.

ORC


"Mok'ra!"
Language: Orcish (Horde Common)
Homeland: Durotar,  (Originally Draenor/Outland)
Capital: Orgrimmar, Kalimdor
Male Names: Wark, Drukasao, Gunto, Irogg, Tukna, Voldai, Igond, Rogrelg, Umag, Fengam, Zuro, Lugga, Zugrish, Wagtag, Naak, Eckh, Tuugg, Cromga, Fusak, Rogro, Wogrun,
Female Names: Bokrem, Fuda, Garineka, Latsuka, Hali, Saroogai, Hargai, Maigki, Tograka, Harakis, Garunn, Ferunah, Irgraka, Roldiko, Daqi, Drukona, Hamga, Ligsuka,








SAVAGE WORLDS ABILITIES
Command - Orcs gain the Beast Bond edge for Free [+2]
Hardiness - start with d6 Vigor and can Improve it to d12+1 [+2]
Bred for Battle - start with d6 Fighting [+1]
Old Grudges - Racial Enemy (choose either Humans or Legion) -4 Charisma when interacting [-1]
Choose 1 of
         Brawn Over Brain - Smarts steps at character generation cost double [-2] or
         Blood Fury - Gain the Bloodthirsty Hindrance [-2] or
         Clannish - Take the Orcish Code of Honour [-2]

New Racial Hindrance
Orcish Code of Honour (Major)
Be generous and hospitable to visitors. If you give offense, apologize quickly and humbly. If offended, demand satisfaction immediately. If none is forthcoming, then it's time to break out the big axes. If you have a friend, you would die for them. If you have an enemy, your great grandchildren will also have those enemies. Never lie to (or cheat or steal from) your friends or clan mates. Oaths are very serious; never make one lightly. Never show cowardice.

Tuesday, March 28, 2017

UNDEAD: FORSAKEN



"Embrace the Shadow"
Language: Common and Gutterspeak
Homeland: Lorderon
Capital: The Undercity
Male names: Coleman, Dannal, Darnell, David, Sedrick.
Female names: Anette, Gretchen, Isabella, Karla, Maressa.
Family names: Williams, Farthing, Trias, Dedmar, Calston.



...








SAVAGE WORLDS ABILITIES
Creature of the Night - Low Light vision [+1]
Walking Corpse - +2 to resist environmental effects [+1]
Plague Victim - Undead [+4] (see below)
Cobwebbed Brain - Clueless Hindrance [-2]
Rigor - Agility steps cost double at character generation [-2]

Plus Choose one of:
Decaying - Take the ‘Ugly’ Hindrance [-1] or
Shambler - Pace 5 [-1] or
Mental Case - Something Sets you off on rants or distractions -2 to all trait rolls when in the presence of your manias trigger [-1]

UNDEAD
Undeath conveys the following abilities -
+2 Toughness
Do not suffer additional damage from called shots
Ignore 2 levels of wound modifiers
Natural Healing rolls once per day
-2 Charisma

FORSAKEN EDGES

Long Time Dead
Prequisites: Forsaken Undead
You have been a walking corpse for a while and have some of your faculties returned (or newly aquired ones) You no longer have a Cobwebbed brain and can remove Clueless as a Racial Hindrance

Monday, March 27, 2017

TAUREN



"Walk with the Earth Mother."
Language: Taurahe
Homeland: Mulgore, Central Kalimdor
Allies: The Horde
Male names: Motah, Ahul, Varg, Dezco, Turak, Helaku, Hurnahet, Torwa, Huum
Female names: Tamaala, Winnoa, Chepi, Hahrana, Kamu, Torra, Jyn, Isashi, Tawn
Last names: Ragetotem, Huntsworn, Lighthoof, Hawkseye, Dawnchaser, Thunderhorn, Winterbluff










SAVAGE WORLDS ABILITIES

Bull Strength - start with d8 Strength and can Improve it to d12+2 [+3]
Ox Hide - start with d6 Vigor and can Improve it to d12+1 [+2]
Horns and Hooves - Natural weapon attacks do Str+d6 [+2]
Lumbering - Agility steps at character generation cost double [-2]
Diplomatic - Start with the Pacifist(minor) Hindrance [-1]
Guided by the Old Ways - start with 1 less benny, as the Unlucky hindrance, however, a Tauren is still eligible to take any Luck edges or Hindrances. [-2]



Variations

Grimtotem Tribe
Replace Diplomatic with:
Unfriendly - Charisma -2 when dealing with Tauren of other Tribes