Thursday, March 30, 2017

BLOOD ELF (SIN'DOREI)

"Anar'alar Belore!"
Language: Thalassian
Homeland: Quel'thalas, The Eastern Kingdoms
Capital: Silvermoon
Male Names: Mariel, Athaniar, Anandor, Tharama, Viridiel, Malanior.
Female Names: Anarial, Freja, Driana, Coria, Alanassori, Melanion, Azshara.
Family Names: Boughstrider, Dawnblade, Lightbringer, Morningray, Suntreader.









SAVAGE WORLDS ABILITIES
Academic - Blood Elves start with d6 Smarts and can improve it to d12+1 [+2]
Elf Sight - Low Light Vision [+1] Eyes glow with a soft green light
Arcane Susceptibility -2 to Arcane Addiction rolls [-1]
Arcane Affinity +5 Power Points for 1 specific spell* [+1]
Choose 1 of
          Jonesin’ for Mana - Suffering from Arcane Addiction [-1] or
          Arrogant - Charisma -2. [-1]

* requires that the high elf already have that spell.

ORC


"Mok'ra!"
Language: Orcish (Horde Common)
Homeland: Durotar,  (Originally Draenor/Outland)
Capital: Orgrimmar, Kalimdor
Male Names: Wark, Drukasao, Gunto, Irogg, Tukna, Voldai, Igond, Rogrelg, Umag, Fengam, Zuro, Lugga, Zugrish, Wagtag, Naak, Eckh, Tuugg, Cromga, Fusak, Rogro, Wogrun,
Female Names: Bokrem, Fuda, Garineka, Latsuka, Hali, Saroogai, Hargai, Maigki, Tograka, Harakis, Garunn, Ferunah, Irgraka, Roldiko, Daqi, Drukona, Hamga, Ligsuka,








SAVAGE WORLDS ABILITIES
Command - Orcs gain the Beast Bond edge for Free [+2]
Hardiness - start with d6 Vigor and can Improve it to d12+1 [+2]
Bred for Battle - start with d6 Fighting [+1]
Old Grudges - Racial Enemy (choose either Humans or Legion) -4 Charisma when interacting [-1]
Choose 1 of
         Brawn Over Brain - Smarts steps at character generation cost double [-2] or
         Blood Fury - Gain the Bloodthirsty Hindrance [-2] or
         Clannish - Take the Orcish Code of Honour [-2]

New Racial Hindrance
Orcish Code of Honour (Major)
Be generous and hospitable to visitors. If you give offense, apologize quickly and humbly. If offended, demand satisfaction immediately. If none is forthcoming, then it's time to break out the big axes. If you have a friend, you would die for them. If you have an enemy, your great grandchildren will also have those enemies. Never lie to (or cheat or steal from) your friends or clan mates. Oaths are very serious; never make one lightly. Never show cowardice.

Tuesday, March 28, 2017

Knowledge Points and Languages


Characters also start with a pool of points equal to their Smarts die. These can be spent on Languages or Knowledge skill Ranks.


Races Automatically know their Racial Language at Native and Orcish (if Horde) or Common (if Alliance) at Fluent levels


For ½ Point you can gain fluency a Dialect of a language you already know.
For ½ Point you can gain basic understanding of a new language.
For ½ Point you can gain fluency in a language you know to a basic level
For ½ Point you can speak a language you know fluently at a native level
for ½ Point if you are illiterate, you can learn the script of 1 language
For 1 Point you can learn a new language to Fluent Level
For 1 Point you can buy at d4 or raise a Knowlege Skill one die type
For 2 point you can step a Knowledge skill higher than your smarts.


Example of Knowledge Points
Blood Elf Rogue, Cassamaria Moonshadow has a smarts of d6, she has a pool of 6 Points to spend.  
In her history she grew up as apprentice to her father a High Elf clothier, working out of Loerderon. She knows enough Common to get by, but she was young and hasn’t used it much
During the Third war and the scourge invasion of Loerderon her father is killed and she is sent home to Silvermoon City, where she ends up scraping by on the streets. The walls of Silvermoon could not hold back the lich kings army and Quel’thalas was overrun by the dead. She lived in the forests among other survivors like freedom fighters.
When the blood elves joined Thralls new Horde she took the opportunity to travel, leaving her homeland for Durotar, and learning the ways of the new Horde, Her quick martial skills endeared her to the orc people and she fell in love with them and their ways. She now calls a hut in Orgrimmar home and has been trained to ride a great Worg.         


Lang: Thalassian (Native)   [0]
Lang: Orcish (Fluent).        [0]


Knowledge: Tirisfal d4       [1]  
Lang: Common (Basic)      [½]


Knowledge: Undead d6      [2]




Knowledge: Orc Culture d6 [1]
Lang: Orcish (Native).        [½]        
Basic Understanding
You can communicate in this language on a rudimentary level. To understand the speaker make a smarts roll modified by the following
Speaker is Basic -2
Speaker is Fluent -1
Speaker is Native 0
Subject is Simple 0
Subject is Focused -2
Subject is Complex -4
Fluent
A speaker can speak in the language without a problem but has an accent that will give away a cross species disguise.
Native - At Native Level you don’t have an accent and can converse at all sorts of levels.


Roleplaying Languages
Included on the following table is a list of languages or accents that represent


Language
Spoken By
Notes
Script
Roleplay
Common
Humans, Alliance, Some Forsaken

Common
Light Generic American Accent
Dwarvish
Dwarves

Runic
Put on a thick scottish accent.
Thalassian
Blood Elves, High Elves, Some Forsaken
Counts as knowing Darnassian to Basic level
Darnassian
Sophisticated but Sarcastic
Darnassian
Night Elves, Dryads, Ancients, Sons of Cenarius
Counts as knowing Thalassian to Basic level
Darnassian
Sophisticated, Proper, Flowing
Gnome
Gnomes
Gnome scripts also allow for advanced mathematics
Common
Nasal and Pitched up,
Draenei
Draenei

Eredic
Eastern European
Gilnaen
Worgan, Some Humans

Common
Cockney, Londoner
Orcish
Orcs, Horde
Common language of the Horde
Common
Throaty
Zandali
Trolls

Glyphic
Thick Jamaican accent
Taura-he
Tauren

Pictoforms
Deep, Slow
Forsaken
(Gutterspeak)        
Forsaken
Counts as knowing Common to Basic level
Common
Guttural and Raspy
Goblin
Goblins, Merchants
Often Goblin is a recognised trade language.
Common
Thick Queens/Brooklyn accent
Low Common
Gnolls, Kobolds,
Counts as knowing Common to Basic level
None
Broken English
Demonic
Demons

Eredic
Deep and Hollow
Draconic
Dragons,
some Elves       

Runic
Deep and Sophisticated
Kalimag
Elementals
Serves as a sort of a Common for the Elemental realms
Runic
Depends on the Element
Najia
Naga

Darnassian
Syllabic Hissing
Ursine
Furbolg

None
Huffy and Growley
Treant
Dryads, Ancients, Sons of Cenarius

Darnassian
Creaking cracking sounds interjected in deep tones
Nerglish
Murlocs
Makura       

None
Garbled as though you were talking and gargling at the same time

Arcane Background: The Holy Light



The Holy Light is a philosophical religion, living up to an ideology rather than the worship of a deity. The Holy Light teaches that there is a connection between the external universe and the internal ego. This relationship is balanced by emotion and strengthened by the worshipers internal and external expression of good.

The philosophy of the Holy Light boils down to the three teachings, called the Three Virtues. These virtues: Respect, for yourself and others, and their connection to the Holy Light; Tenacity, having the conviction of your connection; and Compassion, by helping others and building their connection to the Holy Light, your own connection is strengthened — are each defined into a principle and a lesson.

Blood Elves Draw the Holy Light from their font of Magical Energy, the Sunwell.

ARCANE BACKGROUND: THE HOLY LIGHT
Starting Power Points: 10
Starting Powers: 2
Powers Available: TBA

Granted Abilities - All Users of the Magic of the Holy light gain the following abilities:
Paragon of Virtue - with purity of spirit a priest of Holy Light gains +2 Charisma when dealing with worshippers
Ranged Healing - Healing Spells can operate at a range equal to the Casters smarts in inches
To Help Not Harm - Offensive Damaging spells eg Bolt, Blast, Burst are more difficult to learn and so have their prerequisite rank raised by 1. Smite is excepted



UNDEAD: FORSAKEN



"Embrace the Shadow"
Language: Common and Gutterspeak
Homeland: Lorderon
Capital: The Undercity
Male names: Coleman, Dannal, Darnell, David, Sedrick.
Female names: Anette, Gretchen, Isabella, Karla, Maressa.
Family names: Williams, Farthing, Trias, Dedmar, Calston.



...








SAVAGE WORLDS ABILITIES
Creature of the Night - Low Light vision [+1]
Walking Corpse - +2 to resist environmental effects [+1]
Plague Victim - Undead [+4] (see below)
Cobwebbed Brain - Clueless Hindrance [-2]
Rigor - Agility steps cost double at character generation [-2]

Plus Choose one of:
Decaying - Take the ‘Ugly’ Hindrance [-1] or
Shambler - Pace 5 [-1] or
Mental Case - Something Sets you off on rants or distractions -2 to all trait rolls when in the presence of your manias trigger [-1]

UNDEAD
Undeath conveys the following abilities -
+2 Toughness
Do not suffer additional damage from called shots
Ignore 2 levels of wound modifiers
Natural Healing rolls once per day
-2 Charisma

FORSAKEN EDGES

Long Time Dead
Prequisites: Forsaken Undead
You have been a walking corpse for a while and have some of your faculties returned (or newly aquired ones) You no longer have a Cobwebbed brain and can remove Clueless as a Racial Hindrance

Monday, March 27, 2017

TAUREN



"Walk with the Earth Mother."
Language: Taurahe
Homeland: Mulgore, Central Kalimdor
Allies: The Horde
Male names: Motah, Ahul, Varg, Dezco, Turak, Helaku, Hurnahet, Torwa, Huum
Female names: Tamaala, Winnoa, Chepi, Hahrana, Kamu, Torra, Jyn, Isashi, Tawn
Last names: Ragetotem, Huntsworn, Lighthoof, Hawkseye, Dawnchaser, Thunderhorn, Winterbluff










SAVAGE WORLDS ABILITIES

Bull Strength - start with d8 Strength and can Improve it to d12+2 [+3]
Ox Hide - start with d6 Vigor and can Improve it to d12+1 [+2]
Horns and Hooves - Natural weapon attacks do Str+d6 [+2]
Lumbering - Agility steps at character generation cost double [-2]
Diplomatic - Start with the Pacifist(minor) Hindrance [-1]
Guided by the Old Ways - start with 1 less benny, as the Unlucky hindrance, however, a Tauren is still eligible to take any Luck edges or Hindrances. [-2]



Variations

Grimtotem Tribe
Replace Diplomatic with:
Unfriendly - Charisma -2 when dealing with Tauren of other Tribes